We’ve been hard at work recently to bring us all closer to being able to fully explore the world of Ur. I just pushed live a few changes for the client for your to enjoy.
First, I know that as soon as we started having multiple items for you to carry around, people wanted to be able to do something with them to free up space. Well that’s now a possibility:
You can drop items directly from your bags onto the ground and someone else can come along and pick it up if they wish.
Hey former Glitchen, check this out! The blog post talks about a tool the developers have put on the site to basically crowdsource object placement in Ur. Go help out if you have the time!
We can help rebuild Ur! I’m so excited!
I wanted to take a few minutes and let you guys in on the latest release from us here at CoU.
The first and most prominent thing that you might notice is that there are now fruit trees! They are not placed in any sensible way yet, but you will find 1-3 trees with which you can interact with on each street (assuming the map bends that way). These trees will regenerate their fruit as time on the street passes so don’t worry, you’ll never have to go hungry. Every 30 seconds they will regrow one piece of fruit up to a maximum of 60. This is because the fruit tree spritesheet has 60 sprites:
You are also able to interact with the trees (and piggies) now. If your character is standing close enough to a tree or piggy, you’ll notice that they glow with a blue outline. This means that you can press <enter> on your keyboard or right-click with your mouse and an action menu will pop up with available options:
The action that is highlighted in orange will be performed if you press <enter> again:
If that action involves getting any loot, it will be placed into your inventory in the first available slot. It is not currently possible to interact with anything in your inventory or to move it around, but that will come eventually.
Items will stack with each other when appropriate or fill a new inventory slot if needed:
If you harvest from a tree or water it, you will be able to see the tree change states if you pay close attention. There is currently no limit to the nibbling of pigs but don’t worry, they don’t mind.
One other thing that is important is game sounds. We’ve had some trouble in the past due to how each browser implements different audio standards. This update should fix it so that no matter what browser or device you are playing on, you should hear all of the sounds as intended. Please let us know if you think something is not working as it should.
In other news, we’ve made some efforts to make the game play smoother if possible. Please give us feedback on what kinds of devices you find that it runs not so well on. As a baseline, the game runs poorly on my 2012 Nexus 7 tablet, acceptable on my Nexus 4 phone and great on my laptop and desktop. I find that I get the best experience using Chrome, but we are aiming to fully support Chrome, Firefox and IE so let us know what works for you.
Any comments or suggestions? We would love to hear from you:
Google+ community: https://plus.google.com/u/0/communities/103304995470607753666
Thanks for reading!
This is fantastic! Going to water trees and pet piggies RIGHT NOW!
A couple more tracks to preview:
Aw yiss now I can reminisce about swimming after salmon in Jal and travelling by ass!
I think the last hubs that were created before the announcement of Glitch’s imminent shut-down might have been Nottis and Drifa. It wasn’t on purpose, but it seems like the music that was made for those snow covered lands was foreshadowing it.
I thought this would be a good tune to send out to you all during all of these celebrations that seem to cluster around the Winter Solstice. Fitting music to be working on during the big ice storm we had in the Toronto area as well. Put it on as background music as you enjoy family, friends or quality alone time.
Best wishes to you all. Merry Glitchmas.
What a nice Glitchmas present!